A year or more ago I found a 6 or 7 part series on horses in miniature games. The series went into a detailed examination of the historical stylings of horses, their look and genetics, and how they fit into miniature war gaming. The the migration from Google Reader, I’ve lost my old tagged articles. If anyone would happen to have a link to this series, I’d appreciate it if you could leave a comment with the location of the blog.
More specifically, I’m looking for descriptions of the horses used by the Crusaders and Arabs from 1100-1300. Links on this topic would also be appreciated.
Deus Vult is the Crusader era game from Fire Forge, designed to take the excellent Fire Forge figures to the table top. Written by Alessio Cavatore, the game plays as a cross between Kings of War & Hail Caesar with a healthy dose of moral/leadership checks mixed in. Armies are organized in to divisions, each lead by a Battle Leader. Game play alternates as each player is allowed to activate and command one division. Turns run long, but the steady back and forth keeps both players involved.
The book comes with two full army lists for the 1st Crusade (Crusaders and Arabs) with example lists for European states, Crusader orders, Seljuk Turks and Russians. The Army rosters have many options and units are well detailed, giving list creation a WAB/WFB level of number crunchiness. I hope Fire Forge comes out with additional lists, this system is begging for more options.
At the local club, we are big fans of Hail Caesar but not necessarily big fans of getting fully painted armies on the gaming table. This makes for an exciting night when our two best, biggest and completely painted armies can match up for a game. Chris brings his Successors army to the table in four divisions: 2 heavy pike units holding the center with cavalry on one flank and light infantry securing the other end of the line. My Saladin era Arabs matched Chris with a rather similar layout: 2 heavy infantry divisions in the center with heavy cavalry on one flank and a mixed cavalry/infantry division on the other. Gaming table is provided by John from Plastic Legions.
420 points of troops deployed to the table.
Massed ranks of pike and cavalry.
Light troops clash on the flank.
Final clash in the center.
The game was oddly symmetrical with the flank divisions clashing, one division in the center refusing to engage and a final show down of heavies to decide the contest.
A unit of 20 Dismounted Knights from Black Tree Design, 3rd Crusade. The army deal provides a nice mix of sculpts with few repeats. Flash was minimal & sculpting detail is adequate.
Prime White with Rifle Butt (Howard Hues) undercoat
- Cloth: Codex Grey (GW) with Sky Grey (Vallejo) highlights
- Shields: Basic Red (73007 Vallejo)
- Shading: Dark Sepia (Secret Weapon)
Where have I been? For those of you reading CTF, it’s been more than a year since my last post. In the past 12 months, I’ve moved to a new home, sold a house & my youngest daughter has grown up into a toddler. While there has been time for gaming, there has been very little time for painting. In fact, I was rather surprised to find my basing sand & flock still backed away in boxes from the move.
What’s next? My Arab Crusader force needs an opponent. The painting table is full, as I’ve been busy purchasing Normans/Crusaders for a sizable 1st and/or 3rd Crusades force. While I have hundreds of figures at the ready, I think I’ll paint small groups which could also double as a Saga army (in the off chance I get to play with that rule set).
Reaper Bones. Like 17,000 other gamers, I bought in to Reaper’s Bones KickStarter. The local club has taken to Song of Blades and Heroes as a light weight skirmish game for all the new figures and monsters. Expect to see a handful pop up on the blog between units of Normans.
Over the past few months, I’ve manged to get myself in to a D&D campaign. 4th edition is very nearly a different game from the old AD&D I used to play back in college (bonus points to anyone who remembers how long ago that was). The new game uses a strict grid for combat resolution – a situation I find 10 years of miniature gaming very suited for. With a few nights work, I set up a battle board using Hirst Arts bricks. All of the objects are movable, allowing for any number of conflicts to be fought over the 4 6×6 dungeon tiles.
- Medium Grey house paint for base
- Highlights with Light Gray (Folk Art) & Country Tan (Apple Barrel)
- Tile details: Rifle Butt (Howard Hues)
- Select details: Stone (Secret Weapon)
FireForge is a new manufacture of plastic historical model kits. Their first release is a 12 figure Teutonic cavalry set. The miniatures are well sculpted & fit together without much modification. The kit contains a variety of weapon & shield combinations. In scale, the figures are rather small, but the flowing capes and barding present a much larger image.
Prime White with Rifle Butt (Howard Hues) undercoat
- Cloth: Kommando Khaki (GW), layer 50/50 mix with Chalk White (Vallejo), highlight with Chalk White
- Cross: Burnt Cad Red (V), Flat Red (V)
- Armour: black base, Boltgun Metal (GW) with Shining Gold highlight
Time to dip my toe into the 15mm waters. I’ve always played in 28mm scale, but lately 15mm scale has started to grow on me. Hail Caesar lends itself to large games & by many accounts, 15mm is a great way to accomplish that. I worry about the lack of detail on 15mm scale figures, as I have no interest in little blobs of lead. Fortunately, several companies have figure lines which seem to put this fear to rest.
For those of you experienced in building armies in 15mm – how should I go about basing the figures? Hail Caesar will accommodate just about any basing, but I’d like to pick a style which would be common to other rule sets and look good on the table. My first thought would be to use 40mm x 30mm bases with 2 ranks of 4 figures or 80mm x 30mm bases with 2 ranks of 8 figures.
Lurkio prices at $3.2 for 4 infantry. The figures look so well sculpted, they would make you think of 28mm.
Khurasan prices at $2.99 for 4 infantry and has the added perk of being based in the US.
Warmodeling provides a range of Ancients models priced at $4.66 for 8 infantry.
Old Glory/Blue Moon has introduced a 18mm range starting with Gauls priced at 50 cents per infantry figure.
Warhammer Ancient Battles – Doubles competition with 6 teams and 12 players. The team event drew in a number of newer WAB players, with only 5 players returning from Saturday’s singles event. As with the Singles, the missions used a battle point system based on multiple goals for each round.
|#||Team||Teammate 1||Teammate 2||Total||Award|
|1||Grumpy Old Coots||Mike Butcher||Shawn Welte||47||Best General|
|2||Circle City Gamers||Christopher Watson||Matt Beaty||36|
|3||Mercenaries||Tony Strahota||Abe Warpinski||34||Best Sportsmanship|
|4||The Real McNeil||John McNeil||Jay L||22|
|5||Just Roman||Mike Mansfield||Ariel Thompson||11|
|6||Team Normantium||Jeff Pfaffmann||Matt Beauchamp||2||Best Appearance|
Warhammer Ancient Battles – singles competition with 14 players. Tournament proceeded smoothly with good sportsmanship demonstrated by all. Appearance was at a high level with a number of well painted armies. This year’s missions used a battle point system, replacing a simple win/lose with multiple objectives worth a variety of points.
|#||First Name||Last Name||Total||Award|