Archive for July, 2015
Hail Caesar: Battle at the City Gates
Posted by chicagoterrainfactory in Hail Caesar on July 20, 2015
Having played many games of Hail Caesar on a 8×4 table, a game on a 6 by 7.5 foot table added a whole new element to the game. A rectangular table makes for a one dimensional game playing out in a line down the middle of the table. A square makes for a two dimensional game as units are able to pass by each other without engaging. Deployment in depth becomes important as divisions are not able to support each other.
To take advantage of the greater table size, Chris and I came up with a scenario where one army was attacking the city gates & the other was going after the invaders baggage train. We each placed one division at mid table, with two more divisions 12 inches onto the board. The goal was to occupy the opponent’s home base placed in opposite corners of the table. The game progressed with everything you’d expect to see from Hail Caesar: my cavalry division did not start moving until the 4th turn, Chris’s pike held out against multiple draws in combat, the first successful ‘Follow Me’ very nearly decided the game.
What makes for a good 40K terrain object?
Posted by chicagoterrainfactory in 40K, Terrain on July 7, 2015
How large should a 40K terrain item be for tournament play? I’m working on a castable shipping container with assorted crates and barrels. The item is 5 inches by 4 inches by 2.25. For those of you still playing 40K, is this large/tall enough to impact the game?
3D files downloaded from Thingiverse and printed at my local library.
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