The Princes Crusade: Return to Jacob’s Ford was a multiplayer Warhammer Ancients game from Adepticon 2012. 8+ players fielded 12,000 points per side of AOA Crusaders and Caliphates. The table was 15 foot of desert terrain with hills to the left, the ruined castle of Jacobs Ford in the center and a town to the right. The game was a smashing success, playing out over 4 hours with few issues despite the size of the event. The game ended with the Crusaders in control of the supply wagon, the Saracens in control of the loot counters and neither in possession of the central castle.
A few items came as a surprise. I fully expect 15 foot by 5 1/2 foot to provide a gigantic playing surface. Instead – the 12K of figures filled the board from edge to edge. Having only five hours to set up and play, I expected the game to run out of time before turns would be an issue and I did not set a turn limit or keep track of turns. The game would have come to a more dramatic conclusion with an enforced turn limit.
Princes Crusade: Return to Jacob’s Ford
The Templar boarder fort at Jacob’s Ford was destroyed in 1179. Fueled by this defeat, fresh forces from Europe arrive to re-take the castle and avenge the fallen Crusaders. Advancing late in the season, the Saracen commander has little choice but to engage the invading army or watch his forces return home to harvest crops.
Chastellet Castle: claim the Templar castle ruins by have the most Generals and/or Army Battle Standard bearers within 12 inches of the ruin center. Characters must be attached to formed unit which is not fleeing. Value: 10 Battle Points
City of Beit She’an: the civilian population of Beit She’an must be ‘protected’ from the Franks/Saracens. Four loot counters are available in the city. Claim the counter by moving over it with a unit of more than 5 figures. Units fleeing or broken in combat will drop any loot counters they hold. No more than 2 counters per unit. Value: 2 Battle Points per counter retained at end of game
Supply Wagon: fresh supplies from the coast are eagerly awaited by the Crusading forces. Unfortunately, the baggage train has become lost in the foot hills. Contact & remain within 4 inches of the supply wagon with a formed unit to take possession. Units in combat lose possession of the supply wagon. Wagon may be moved at 4 inches per turn by the possessing team. Value: 6 Battle Points
Death or Glory: Troops can be replaced – good leaders are hard to find. Each opposing General or Army Battle Standard killed or having fled the board by the end of the game counts for Death or Glory. Value: 1 Battle Point